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Game info
PC

A-10 Tank Killer

A-10 Tank Killer
GenreFlight Sim
DeveloperDynamix
PublisherDynamix
Released1991
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
A-10 Tank Killer is a combat flight simulator for the Commodore Amiga and PC (DOS), which puts you in the hot seat of the aircraft that was once described by a US Airborne Ranger as 'the only true friend of the modern US Infantryman'. The game was originally release on for DOS in 1989, and later ported for the Amiga computers. The version reviewed here is its re-released updated 1.5 version, having fixed some flaws of the original + a few new missions. It is a fine game which is let down only by the speed of its graphics.
 
Review
A-10 Tank KillerSTORY/GAMEPLAY
There are seven different missions which you can undertake (but all must be played in succession), ranging from tank busting to taking out bridges to stop the enemy advance. It's interesting that you don't earn your laurels as a lone fighter here, but mostly have to work in a team with other pilots. Before getting into "real" action, there is an obligatory training, taking out ground targets (preferably tanks), defending positions and a complete small war scenario. In the real missions there is s variety of main and secondary objectives to complete, such as hit a supply dump as your primary mission, but also provide close air support for a platoon of tanks which will take out the SAM sites, and keep a nearby bridge open for allied support.
The aircraft itself is just as easy to operate, which is very pleasant for new pilots, but does not exactly speak for a high degree of realism, as it lacks many of the more complex flight controls you'd expect from a flight simulation.
All in all, A-10 Tank Killer is a somewhat disappointing implementation of what is actually an excellent flight simulator, but knocking out various bridges, convoys and of course tanks is an excellent way to relieve aggression.

GRAPHICS/SOUND
Game's visuals are fine for a flight simulator, and run in VGA mode only. It offers 3D solids with up to 170+ colors on screen on the PC (DOS) version, with a surprising amount of detail at times, while the physics are well programmed. Things can slow down though to an annoying crawl when the action really starts, compared to other combat flight sims of the same era such as the F29 Retaliator or Activision's Bomber, even if you run the game on a fast 486 or Pentium S based CPU. It's just a shame Dynamix hadn't managed to get things running at a slightly faster frame rate. On the other hand, there's a whole bunch of digitized main-menu/option screens such as, real actors taken on locations, kitted out with real flight gear, screens of the aircraft itself etc, that add a great deal of atmosphere to the game, but still, it is not to add any extra value at the flight simulation itself. The cockpit itself is also made up with digitized graphics, but it looks like, Dynamix intended A-10 Tank Killer to be more of an entertainment package.
The sound effects are particularly good, but it's a shame you don't get to hear them more often, while nothing is sampled here. The game also offers a nice main-menu/options theme.
 
Screenshots
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
  • A-10 Tank Killer
 
Gameplay sample
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



123 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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